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Team Solomid and Cloud9 are the most valuable organizations in the world

Team Solomid and Cloud9 are the most valuable organizations in the world

According to Forbes, Team Solomid and Cloud9 are the most valuable organizations in the world this year; stay in.

by Academia   |   comments 0

This past week, Forbes magazine announced that Team Solomid and Cloud9 are the most valuable organizations in the world this year, within the eSports sector. Team Solomid alone was valued at US $ 410 million. Therefore, Team Solomid occupies the top 1 position. Until November 2020, the organization had revenues of US $ 45 million.
 

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To deepen the results, Forbes consulted several investors and analysts to raise their considerations for this year. Forbes concluded that, on average, organizations account for US $ 240 million in value, pointing to a 54% growth compared to 2019. Although organizations have obtained more value, revenue has decreased due to the global crisis. However, even so Team Solomid and Cloud9 are the most valuable organizations in the world, within the eSports sector.
 

Below, check out the top 10 from Forbes:

"1. Team SoloMid
 
Value: US $ 410 million
1 year change: 3%
Estimated revenue: $ 45 million
Revenue from eSports: 50%
Franchise teams: LCS - TSM
Non-franchise teams: Apex Legends, Fortnite, Icon Influencers, Magic the Gathering, PUBG, PUBG Mobile, Rainbow 6, Super Smash Bros, Team Fight Tactics, Valorant
Owner: Andy Dinh
 
2. Cloud9
 
Value: US $ 350 million
1 year change: -13%
Estimated revenue: $ 30 million
Revenue from eSports: 70%
Franchise teams: LCS - Cloud9, OWL - London Spitfire
Non-franchise teams: CS: GO, Fortnite, Halo, Hearthstone, Rainbow 6, Super Smash Bros, Team fighting tactics, Valorant, World of Warcraft
Owner: Jack and Paullie Etienne
 
3. Team Liquid
 
Value: US $ 310 million
1 year change: -3%
Estimated revenue: $ 28 million
Revenue from eSports: 89%
Franchise teams: LCS - Team Liquid
Teams without franchise: CS: GO, Dota 2, Fortnite, Hearthstone, PUBG, Rainbow 6, Super Smash Bros, StarCraft II, Valorant
Owner: aXiomatic Gaming, Victor Goossens, Steve Arhancet
 
4. FaZe Clan
 
Value: US $ 305 million
1 year change: 27%
Estimated revenue: $ 40 million
Revenue from eSports: 20%
Franchise teams: CDL - Atlanta FaZe
Non-franchised teams: CS: GO, FIFA, Fortnite, PUBG, Rainbow 6, Valorant
Owner: Lee Trink, Richard Bengston (FaZe Banks), Thomas Oliveira (FaZe Temperrr), Yousef Abdelfattah (FaZe Apex), Nordan Shat (FaZe Rain)
 
5. 100 Thieves
 
Value: US $ 190 million
1 year change: 19%
Estimated revenue: $ 16 million
Revenue from eSports: 35%
Franchise teams: LCS - 100 Thieves, CDL - Los Angeles Thieves
Non-franchised teams: Fortnite, Valorant
Owner: Matthew Haag, Drake, Scooter Braun, Dan Gilbert
 
6. Gen.G
 
Value: US $ 185 million
1 year change: 0%
Estimated revenue: $ 14 million
Revenue from eSports: 75%
Franchise teams: LCK - Gen.G, NBA 2K League -Shanghai, OWL - Seoul Dynasty
Teams without franchise: Fortnite (Team Bumble), Overwatch Contenders, PUBG, Valorant
Owner: Kevin Chou, Battery Ventures, Canaan Partners, NEA, Will Smith
 
7. Enthusiast Gaming
 
Value: US $ 180 million
1 year change: NR
Estimated revenue: $ 95 million
Revenue from eSports: 6%
Franchise teams: CDL - Seattle Surge, OWL - Vancouver Titans
Teams without franchise: Apex, Fortnite, Madden, Valorant
Owner: Public Company (TSX: EGLX)
 
8. G2 Esports
 
Value: US $ 175 million
1 year change: 6%
Estimated revenue: $ 19 million
Revenue from eSports: 80%
Franchise teams: European League of Legends Championship - G2
Teams without franchise: CS: GO, Fortnite, Hearthstone, Rainbow 6, Rocket League, Sim Racing Valorant
Owner: Carlos Rodriguez, Jens Hilgers, Bluepool
 
9. NRG Esports
 
Value: US $ 155 million
1 year change: 3%
Estimated revenue: $ 20 million
Revenue from eSports: 25%
Franchise teams: CDL - OpTic Chicago, OWL - San Francisco Shock
Teams without franchise: Apex Legends, Fortnite, Rocket League, Valorant
Owner: Andy Miller, Mark Mastrov
 
10. T1
 
Value: US $ 150 million
1 year change: NR
Estimated revenue: $ 15 million
Revenue from eSports:60%
Franchise teams: League of Legends Champions Korea - T1
Teams without franchise: Apex Legends, Dota 2, Fortnite, Hearthstone, Overwatch Contenders, PUBG
Owner: Comcast Spectacor, SK Telecom”.
 
 
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